Immersive Analytics is a new research thrust that aims at immersing users in their data. Technologies such as Virtual and Augmented Reality have recently widely evolved, and provide now usable devices to visualise and interact with data in very natural ways, e.g. through 3D stereo vision and tracking. In this workshop, we focus on visual data presentation, and the challenges that Immersive Environments have to overcome to provide fluid user experience. A series of presenters in specific application fields and in wider research areas will show how research in Immersive Visual Analytics is breaking the desktop environment barrier and provide users with new interactive and visual experience.
Tobias Czauderna & Maxime Cordeil, Faculty of Information Technology, Monash University
|9:00–9:20 a.m.||Introduction—Tobias Czauderna (Monash University)|
|9:20–9:35 a.m.||Recent History of Immersive Analytics Workshops—Maxime Cordeil (Monash University)|
|9:35–10:00 a.m.||Immersive Analytics—Kim Marriott (Monash University)|
|10:00–10:30 a.m.||ImAxes—Multidimensional Visualisation in VR—Andrew Cunningham (University of South Australia)|
|10:30–11:00 a.m.||Coffee break|
|11:00–11:25 a.m.||Immersive Visualisation—Florence Wang (CSIRO)|
|11:25–11:50 a.m.||Collaborative Immersive Analytics—Mark Billinghurst (University of South Australia)|
|11:50–12:30 p.m.||Structured discussion|
Developing AR and VR Experiences with Google Cardboard
The availability of modern smartphones, combined with mobile viewers, means that Augmented Reality (AR) and Virtual Reality (VR) experiences are more accessible than ever before. This hands-on workshop will show attendees how to build their own AR and VR experiences using the Google Cardboard platform and freely available authoring tools. Attendees will learn how to create simple AR and VR scenes, how to add interactivity, navigation, and simple user interface elements. They will also be given an overview of current trends in mobile AR and VR and tools that they can use to extend their knowledge in the future. This is an ideal workshop for people with no experience in AR and VR who want to learn how this could be used for their own research.
Mark Billinghurst, University of South Australia
Attendees should bring their own laptop and install the following software: